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2/12/2010 9:36:18 AM
Quote from Blizzard staff Good morning from the WoW community team. Someof the weapons from the Lich King are not as good as we had hoped. Toencourage you to want these new weapons, we have decided to change someof the old combat ratings over to better ones. We have obtained apreview of these changes, for your perusal, on behalf of the Beijingdevelopment team. 25-Man
10-Man
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Quote from Blizzard staff Lovely Charm Bracelet from killing blows only Youcan get these from any mob "of worth" so you can do any sort of killquest to get these including from killing any mobs involved in dailyquests. [...] Yes, it comes from killing blows. On my healingcharacter, I've had no issues with getting these, (other than when Iforgot to have empty space in my bags for them.) [...] I didnot get them from instances. It's pretty easy to grab a bunch of mobsand kill them solo and just as easy to get them via daily quests (oreven normal questing) that you are working on as you're doing them. Theevent just started so, no, there are no current plans to change thefunctionality of this. Should we feel it's necessary to make a change,we'll let you know. (Source) Tanking Cooldowns Onecaution is you have to be really careful in how you factor in cooldownsto estimates or simulations of tank survivability. Some attempts justassume that e.g. Barkskin is responsible for X% of damage not done overthe course of the encounter. That might be true on some encounters, butit definitely is not on others. When you can or need to use thoseabilities makes a big difference. On some fights, those cooldowns justgive you a little slop room if the healers have a lot on their plate orhave to move or something. On others you just aren't going to survivewithout a cooldown. (Source) Dispells in Cataclysm We'lltalk more about the Cataclysm dispel design when we get a littlecloser. Overall the philosophy is that a dispel should be a counter.That means, to us, that you should have to consider when it makes senseto use. Dispels shouldn't be a test of how quickly you can mash thatkey when you see the icon pop up. Dispelling at the wrong time shouldcost you. We also don't want to see such extremely different outcomesdepending on the class of dispeller you have with you. (Source) Itemization in Cataclysm Actually,we aren't trying to make gear choices easier. We like when it's a hardcall on whether to upgrade vs. stick with what you have, etc. Indesigner parlance terms, that is an "interesting decision."Non-interesting decisions are typically no-brainers. We want toremove some of the confusion over a complicated stat system, which wethink we can do without reducing the system's depth. In fact, the othermotivation for the stats overhaul was to solve some of the problemswhere a certain stat trumps all or a certain stat is always junk. If wenail that, then gear choices will actually be harder in Cataclysm, noteasier. As an example, when you aren't close to a crit cap andwhen buffs don't provide so much crit and talents don't provide so muchcrit, then haste vs. crit can be a pretty interesting choice. Hastelets you cast spells faster, but crit makes those spells you cast hitharder. At a very basic level you are choosing more spells vs. biggerspells, but because of a number of other factors, it's not that cut anddried. Haste may provide a dps increase for a caster according to aspreadsheet, but it depends and it might cause you to change yourrotation. If you have spell A that hits so hard that you need to use iton cooldown, and spell B gets boosted by haste, then you can run intothe situation where more haste on B isn't an improvement because youcan't squeeze in another B before it's time to use A again. If youaren't able to capitalize on the extra haste, then more isn't alwaysgood for you. (That's in an ideal world. The way stats work inIcecrown, if you like haste, it's nearly always a no-brainer stat foryou.) Comparing armor pen vs. say attack power is much mathier,because they really just both buff melee damage in pretty much the sameway. The only time it matters is when you're near a cap or if you're aspec that does a lot of spell damage. But you learn pretty quickly foryour spec whether armor pen is an awesome stat for you or just an okaystat. Many of your gear choices in Cataclysm should come down tohaste vs. crit vs. mastery. You may still have one of those you likethe most, but it shouldn't be double the value of the other stats, soyou may have to look at the total package of stats on that item (Do Ineed more hit? If I take that hit, can I swap it out somewhere else?)Add in set bonuses and procs, and I'm not sure the gear choice will beall that easy, but it should be easier to understand. (Source) Rogue Vanish Wetried a different approach to fix Vanish in a recent patch while it wasup on the PTR. It didn't fix the problem (which has everything to dowith spells already being in the air) and let rogues use Vanish as asecond Cloak, which wasn't the intent. When we backed out that change,we said we were going to try a different approach where we calculatewhen spells are launched on the server side. Nothing has changed sincethen and I really can't give you any more information than that. Makingmore "Lol Vanish doesn't work" threads isn't going to speed thatprocess along, and will just continue to annoy other forumparticipants. |