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We ItemStores is a professional WOW ITEMS provider.You can buy WOW items such as WOW mats, WOW gear and WOW armor from us. We will send the wow items you brought to your in game mailbox in 48 hours (Most wow item orders will be complete in 24 hours).
We don't need your account's information except your realm and character's name so we can send the wow items.
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2/12/2010 9:35:16 AM
Quote from: Blizzard (Source) Battle.netis about to undergo the greatest update in its long and storied historyas one of the world's most successful online gaming services. Fullyintegrated, user-friendly, and fast, the all-new Battle.net makes iteasy to find and play games, opening the world of online gaming togenerations of players. In the 14 years since the original Battle.net’slaunch, the service has seen tremendous growth both in terms offeatures and active players. Currently, there are more than 12 millionactive accounts on Battle.net worldwide. This raises aninteresting question. If the original Battle.net was so successful, whychange it? Updating a service like Battle.net is a hugely complexundertaking. Are there really that many new features that BlizzardEntertainment could offer that would deliver a world-class onlinegaming experience to its community? In one word: Yes. Thelist of past innovations integrated into the legacy Battle.net serviceis long and varied -- the introduction of competitive ladders,server-hosted games, online-stored characters, automated matchmaking,and more. But with the release of StarCraft II, Battle.net will evolveinto an even more powerful and advanced online game service that willpower all Blizzard Entertainment titles moving forward. The final metamorphosis has only just begun.... The Always-Connected Experience Inthe past, Battle.net was presented as a multiplayer option off to theside, off of the main menu of Blizzard Entertainment titles. That isall changing. With the new Battle.net experience, the service and thegame are now interwoven into one experience. Whether you are insingle-player or multiplayer StarCraft II, you are always connected,and enjoy a bevy of new and enhanced functionality. Battle.netand StarCraft II are designed to be seamlessly connected. That meanseven if you're playing solo you will still view the latest news,receive game and content updates, and be able to see your friends'status and chat with them. But this new interconnectivity between thegame and the service goes even deeper than that. Now, each player willcreate a StarCraft II Battle.net character. This character serves asyour single persistent identity across the service. Everything you doin the game -- win/loss record, achievements, unlockable rewards,friends list, and more -- will be saved to your character profile foryou and your friends to see. Even your save game progress in thecampaign can be synched to Battle.net. Say you upgrade your computerand re-install the game; once you connect to Battle.net, you cancontinue the campaign right where you left off. This is especiallyuseful if you play on more than one computer, because all your datawill be carried over for you via Battle.net. Competitive Arena For Everyone Oneof the biggest improvements that the new Battle.net service brings toStarCraft II is smarter and more accurate matchmaking. While the legacyBattle.net service had good matchmaking, the standard experience fornew players was usually a series of crushing defeats against seasonedBattle.net veterans until they either left or developed the skillsnecessary to thrive in Battle.net's competitive environment. Thenew Battle.net matchmaking service will measure player skill moreaccurately than ever before, making online competitive play moreaccessible for a wider audience. What’s more, we are introducing anall-new Battle.net Leagues and Ladders System to the service. Afterusing the auto-matchmaking system a few times, Battle.net willautomatically slot you into a league and division that best suits yourskill level. Our goal here is to encourage local competition by findingyou a neighborhood of 100 players of equal skill against whom you willbe ranked. This will make ranked online play much more enjoyable andgive everyone a realistic chance to win their division. Beyondranked matches, Battle.net will also make it much easier to compete byoffering a number of other game modes. Custom games will of course maketheir return, but there will also be a slew of new, casual-friendlygame modes such as the Practice League, Co-op Versus AI (players versusthe computer), Challenges, and more. Connecting The Blizzard Community Battle.net'ssocial networking and communication capabilities will be some of theservice's biggest new features. This new social backbone for the entireservice will seamlessly integrate friends lists, matchmaking,messaging, and more. Text and voice chat are now seamlessly interwoveninto and out of the game, enabling communication whether you are inBattle.net or in-game playing StarCraft II. And as is the case withprevious Blizzard Entertainment titles, you can form friendships withother characters on Battle.net while preserving your anonymity. Withthe new Battle.net, we’re also introducing an entirely new conceptcalled Real ID. With the Real ID feature, you are able to send invitesand form friendships on Battle.net with your real-life friends andfamily. Real ID friends are mutual, which means that both sides need toagree to the friend request. Forming Real ID friends comes with itsbenefits. You will see your Real ID friends by their real name, alongwith any character they are logged in as. You will also be able to getrich presence information about what they are doing, send broadcastmessages, and communicate cross-game between StarCraft II, Battle.net,and World of Warcraft. And of course, Real ID is totallyoptional. By enabling this, you can set up your Blizzard Entertainmentsocial network, communicate and play games, and best of all, carry yournetwork forward to future Blizzard Entertainment titles. Mods and Community-Created Content Witha community as dedicated and as creative as that of our players, theabundance of exceptional community-created mods is no surprise. Whenthe legacy Battle.net service introduced support for user-created modssuch as DotA, Tower Defense, and many others, these user-created gametypes became immensely popular. But while Battle.net supported mods ata basic level, integration with tools and the mod community wasn’twhere it needed to be for a game releasing in 2010. The newBattle.net service will see some major improvements in this area.StarCraft II will include a full-featured content-creation toolkit --the same tools used by the StarCraft II design team to create thesingle-player campaign. To fully harness the community's mapmakingprowess, Battle.net will introduce a feature called Map Publishing. MapPublishing will let users upload their maps to the service and sharethem with the rest of the community immediately on the service. Thisalso ties in with the goal of making Battle.net an always-connectedexperience -- you can publish, browse, and download maps directly viathe Battle.net client. Finding games based on specific mods will alsobe much easier with our all-new custom game system, placing the fullbreadth of the modding community's efforts at your fingertips. Sometimeafter the release of StarCraft II, modders will have access to an evenmore advanced means of sharing their work via Battle.net with theStarCraft II Marketplace. With the StarCraft II Marketplace, playerswill be able to browse, download, rate, comment on, and even buy modsif their creators choose to put a price tag on their work. We stronglybelieve that providing content creators with the option of beingcompensated for their work will lead to some truly amazing projects;having a budget will give modders much more freedom to explore andfully realize all their ideas. This in turn will lead to a biggerselection of mods and a greater variety of content on Battle.net. |