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1/3/2010 9:55:35 AM
Alliance

Horde

Blue posts
Quote from Blizzard staff
Battle.net Authenticator and multiple accounts
Oneauthenticator will be enough for your Battle.net account, regardless ofhow many WoW accounts you have attached to it. You can even use thesame authenticator on multiple Battle.net accounts. (Source)
Block scaling
Playerswave the “doesn’t scale” flag a little too often in my humble opinion,but the block mechanic is one in which we do agree it's a problem.Because you block for a flat amount, the damage reduction from blockcan be enormous when the hits are small and trivial when the hits arehuge. I think it’s overly simplistic to just say that damage intakeneeds to be similar though. Nobody would care how much damage a tanktook if the tank had an excessive amount of health, at least until“mana sponge” is a concern once more.
We also don’t think blockis a mechanic that every tanking class needs to be successful. Rememberwe gave druids their version of block not to solve a mitigation problembut to make the dps stats that were largely unavoidable on theirleather gear more attractive for tanking. There are many times when theshield-using classes laugh at block as a serious tanking advantage (saySartharion and Ulduar). I think it's the subject of so much focus nowbecause of Anub’arak adds.
Stats changes in Cataclysm
Agility, Strength and Intellect all need to be of about the same value for their respective target classes.
Idon't want to shut down all speculation on the topic, because it'sinteresting stuff, but do keep in mind that if you think you've noticeda horrible, glaring flaw based on the limited info we've released,chances are it's something we've already discovered and / or discussed.(Source)
Getting rid of Defense in Cataclysm
Thereason we want to do away with defense isn't because it is a "cappable"stat. Hit is interesting in that you need a certain amount but no moreand have to make gear choices accordingly rather than just gemming andenchanting your best stat everywhere and using the highest item levelpiece that drops without other considerations.
There are several reasons to get rid of defense:
1) It's a confusing stat with its "cap" that isn't really a cap.
2) It contributes to avoidance inflation.
3) It's not of the same value for all 4 tank classes.
4)If you have a bunch of dps that can't hit, you'll probably justprogress more slowly. If you have a tank that can be crit there's achance you can't progress at all.
5) It contributes to tankscarcity. Ideally an Arms warrior should be able to go Defensive Stanceand grab a shield to tank a 5-player dungeon (though not a raid). Whenevery dps warrior (though the same is true of all tank classes) needs afull set of tank gear to tank even easy heroic content, it's harder tofill your Dungeon Finder groups. (Source)
200% crits for casters
Considerthat one of the reasons casters must talent into 200% crits is to offermore distinction between the damage and healing specs.
We don'tthink high crits are a problem. The problem is really that crit chanceshave gotten so high (in part because we ended up making higher itemlevels than we initially thought we would when we came up with therating conversions). (Source)
Death Knight (Forums / Talent Calculator)
Tanking in 5-man
Ithink there is one place where DKs noticeably and unfortunately takemore damage, and that is when overgeared characters tanks 5-playerdungeons. The reason is the way block works, where a paladin or warriorcan almost literally take no damage because so many attacks are blockedand nothing is hitting for that hard in the first place. One of thereasons we want to change block for Cataclysm is to make it useful whenjust starting out, when on challenging content and when overgeared.
I'dbe surprised if your choice of tank class really made much of adifference on e.g. Marrowgar. If your tanks seem to be taking anexcessive amount of damage, there are probably a lot of things you canbe doing differently. None of the current Icecrown bosses present ahuge obstacle in tank survivability, though Deathwhisper may challengeyour ability to manage adds.
Now, your choice of *player* tanking may have a big effect.
(Source)
Warrior (Forums / Talent Calculator)
Tanking without defense stat in Cataclysm
Withouta defense stat there should not be a huge gear requirement to tank5-player dungeons. It would be ideal if say an Arms warrior could goDefensive Stance, maybe use a shield, and be able to fill the tank rolein any normal dungeon or even the easier heroics.
You will still likely need a Prot-spec warrior (or the equivalent of other classes) to MT actual raids. (Source)
Protection in PvP
Prot in PvP is something we're keeping an eye on.
Sofar, it doesn't seem like Arena teams are stampeding towards Prot theway they did Ret and Unholy when those specs were overpowered. Now,representation is not a great way to balance, but it can be a good redflag. We're also likely to nerf specs even if they aren't highlyrepresented when they are just really annoying to play against or arecapable of success without a great deal of skill.
Nerfing Protisn't something we'd do without a lot of thought. There are no easyknobs to tweak. We'd have to be very careful about nerfing theirsurvivability to avoid PvE consequences. We could nerf their damage,though we've also taken great pains to boost tank damage overall as away of making the dps stats on tank gear more attractive, letting tanksfeel like they are contributing more to their group, and just becauseit's fun. (If you are asking yourself why tanking needs to be fun, youmight want to ponder that question next time you're waiting for yourDungeon Finder group to fill.) Finally a lot of the utility we addedwas to make tanking more dynamic so that tanks were doing somethingbesides just spamming their defensive and threat moves. Sure Warbringerdoesn't have a big role on many boss fights, but it can be reallyuseful on all of those encounters leading up to the boss fights. Wedon't want the tanking trees to be 25-30 talents of nothing but "youtake less damage."
Furthermore, it's clear some players'reaction is just that "Prot has no place in PvP" even though we've beenpretty consistent about saying we'd like to get all 30 specs viable.Make sure you're commenting on the actual effectiveness of ProtectionPvP and not just complaining because you see people using the spec atall.
[...] It's okay to use a PvP strategy based onsurvivability. It's only a problem if you aren't giving up much damageto go that route. Giving up utility is a trickier thing because we wanteveryone to have a lot of utility, and in fact the Cataclysm talenttree design is to give players many utility options. Giving up utilityalmost always leads to a more boring play style.
[...] I used Prot warrior examples, but I was really talking about tanking specs in general. (Source)